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The Viking’s path

Biomes

The world of Valheim is split into biomes, from the calm Meadows to the icy Deep North. Each of the eight progression biomes has its own boss and resources you cannot go on without; the Ocean has none.

1
Meadows
Hazards

The calmest biome: no special threats, so it is the best place for your first base.

Eikthyr image Biome boss Eikthyr →
2
Black Forest
Hazards

Greydwarves attack in groups, and skeletons wait in the crypts. It is dark under the trees even by day.

The Elder image Biome boss The Elder →
3
Swamp
Hazards

Endless rain and fog, poisonous leeches and blobs. Without poison protection it is hard here.

Bonemass image Biome boss Bonemass →
4
Mountain
Hazards

Frost: without frost-resistant gear or a frost resistance mead, your health slowly melts away. Wolves roam here by day and night, and the night packs are larger.

Moder image Biome boss Moder →
5
Plains
Hazards

Deathsquitos and Fulings hit hard even through good armor, and Lox trample the careless.

Yagluth image Biome boss Yagluth →
6
Mistlands
Hazards

Thick fog hides enemies and paths. Ordinary torches do not clear it: a Wisplight, a Wisp Torch, the Mistwalker sword and Dvergr structures push the mist back.

The Queen image Biome boss The Queen →
7
Ashlands
Hazards

Lava, fire and armies of the Charred. You cannot survive here without fire resistance and reliable gear.

Fader image Biome boss Fader →
8
Deep North
Hazards

It is freezing everywhere, day and night: freezing stops health regeneration and costs 1 health per second. You need the best armor and a stock of food.

Kall Fimbulbringer image Biome boss Kall Fimbulbringer →
•
Ocean
Hazards

Sea serpents and leviathans; the resources here are loot from the sea.