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Melee
Clubs
Clubs deal blunt damage, a type that skeletons and blobs are weak to and that many other enemies do not resist. They have a three-hit combo, and the secondary attack hits for ×2.5 and staggers heavily. They are one-handed, so a shield stays in play.
Main damage
Blunt
Elements in variants
fire, frost, lightning, poison, spirit
Why choose it
- Blunt is best against skeletons, blobs and Bonemass
- Secondary attack ×2.5 with heavy stagger
- One-handed, so a shield stays in your other hand
Skeleton (Meadows)
Skeleton (Meadows, melee)
Rancid Remains
Brenna
Blob
Oozer
Bonemass
Growth
Lava Blob
Tiny Pulp Weaknesses
- Short reach
- Few elemental variants early on
Clubs