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ᚦ Clubs
Melee

Clubs

Clubs One-handed

Clubs deal blunt damage, a type that skeletons and blobs are weak to and that many other enemies do not resist. They have a three-hit combo, and the secondary attack hits for ×2.5 and staggers heavily. They are one-handed, so a shield stays in play.

Main damage Blunt
Elements in variants fire, frost, lightning, poison, spirit

Why choose it

  • Blunt is best against skeletons, blobs and Bonemass
  • Secondary attack ×2.5 with heavy stagger
  • One-handed, so a shield stays in your other hand
With main damage (blunt) With elemental variants (fire, frost, lightning, poison, spirit)

Weaknesses

  • Short reach
  • Few elemental variants early on
Weak against enemies that resist blunt

Full lineup

Club Meadows 12 Block 3 Weight 2
Bronze Mace Black Forest 35 Block 12 Weight 2 Open station icon Forge lvl 1
Iron Mace Swamp 55 Block 21 Weight 2 Open station icon Forge lvl 2
Frostner Mountain 35 40 20 Block 30 Weight 2 Open station icon Forge lvl 3
Porcupine Plains 50 45 Block 39 Weight 2 Open station icon Forge lvl 4
Flametal Mace Ashlands 135 Block 57 Weight 2 Open station icon Black Forge lvl 3
Bloodgeon Ashlands 135 Block 57 Weight 2 Open station icon Black Forge lvl 4
Storm Star Ashlands 135 10 Block 57 Weight 2 Open station icon Black Forge lvl 4
Klossen Ashlands 135 10 Block 57 Weight 2 Open station icon Black Forge lvl 4
Nord Mace Deep North 170 Block 66 Weight 2 Open station icon Frost Foundry lvl 1
Thunderblood Mace Deep North 180 45 Block 66 Weight 2 Open station icon Black Forge lvl 4
Frostfire Mace Deep North 142 12 88 Block 66 Weight 2 Open station icon Black Forge lvl 4

Other weapon classes